

\SystemLevel\Messages\MessageSending.cpp(52): ERROR: ChangeProperty( but_not_hint )ġ639.8281. \SystemLevel\Messages\MessageSending.cpp(52): ERROR: ChangeProperty( but_ok_hint )ġ639.8281. \SystemLevel\Messages\MessageSending.cpp(52): ERROR: ChangeProperty( but_yes_hint )ġ639.8281. \SystemLevel\Messages\MessageSending.cpp(52): ERROR: ChangeProperty( win_title_text )ġ639.8281. \SystemLevel\Messages\MessageSending.cpp(52): ERROR: ChangeProperty( win_text )ġ639.8281. It's so beta that I let it hidden in the secret sub forum.ġ639.8281. Just for quote here a snapshot of the only mod rather beta I have done, it's just an interface change to add more rows to heroes table and the scrollbar like in last (locked) patch.

Now resource_1_01.pak contains only my own private mod or a new mod I only need rename resource_1_01.pak. I override files in resource.pak by all contents of resource_1_01.pak and empty resource_1_01.pak.

It's more easy now because since few days I organized differently my resources making much more easy to switch to one mod to another. I'll try make a quick test to see if the last version of X-Mod works unmodified. In fact X-Mod (older version than current not yet tried) and Majesty 2 to Majesty 1 RU mods have been excellent mod initiation tutorial by browsing their files, see which one was modified and what was the modification. Well I have currently my own private mod and I didn't take all X-Mod contents but copy paste some part of it or reproduce the same changes.
